Version 10.0 and two new DLCs!
Sky Is Arrows version 10.0 is now live. (6.28.23)
Prepare for an exhilarating update to Sky Is Arrows!
Version 10.0 introduces new final bosses, Aldruin and Sir Roland, offering fresh and challenging encounters. The user interface receives a stunning improvement with 14 new targeting and area-of-effect graphics. Discover over 27 new “extra details” for heroes in the Lore section, delving deeper into their accomplishments during their campaign. Enjoy improved controls, reworked item wordings, and the addition of the Harmony Pendant for strategic choices. With spell and ability updates, balance updates, new sound effects, AI improvements, and bug fixes, version 10.0 takes Sky Is Arrows to new heights. Update now and embark on epic adventures!
Additionally, we’re excited to announce the companion release of the Celestial Bow Item Chest DLC, available for pre-purchase now. Expand your arsenal with 20 new items that will enrich the Sky Is Arrows universe. Enhance your strategies and unleash the power of these unique additions. Don’t miss out on this opportunity to elevate your gameplay experience. Pre-order the Celestial Bow Item Chest DLC today!
This update and Celestial Bow Item Chest are currently available for Windows.
- Introduced new final bosses, Aldruin and Sir Roland, replacing the previous final boss system.
- Reintroduced enemy heroes roaming on the map (in addition to the enemy castle), in Act 4+ (15%+ chance that increases in further Acts). This change restores the Necromancer hero who was not present in the most recent version as the enemy castles with heroes always belong to one of the 3 main factions.
- Added icons to quests indicating fights against Aldruin or Sir Roland in the current act.
- Introduced new spells for Sir Roland: Holier Hammer and Consecrate.
- Rebalanced Aldruin’s spells Lava Dart, and Meteor
- Added new quest texts for fighting Aldruin and Sir Roland.
- Updated gold amount from final battles and immediate display of received gold. This is instead of adding to your gold as you enter the next Act, this way feels more rewarding for the important castle sieging battles.
- Improved castle spawn locations on the Map, ensuring minimum distance and preventing adjacency to walls.
- Added 27+ new hero “extra details” accessible in the Lore section under Show Details as they become counted.
- Display hero and Aldruin/Sir Roland defeat counts for “extra details”.
- Ensured item chests contain 2 or 3 items unless a unique item is present. No more 1 item chest.
- Introduced 14 new targeting (range) and AOE placement graphics for enhanced UI display. No more green circles.
- Improved controls by selecting your hero if the player right-clicks while nothing or an enemy is selected.
- Reworked item wordings for conciseness and clarity, emphasizing applicability with the wording “your forces” to show when an item is for your hero and army. Ex. instead of just saying your attacks it will say your forces attacks.
- Added the Harmony Pendant, a new core item granting +1 Morale and +1 Luck.
- Spellpower now affects damage over time from Poisoned, Electrified, and On Fire effects.
- Updated portraits for Archer, Archer Hero, and Basilisk.
- Reduced trap speed and adjusted sandstorms to only slow and not damage for the first three hits.
- New sound effects for lightning storms, holy booms, mana burn, lifesteal, and sandstorm.
- Added cooldown to skip through after battle report
- Revised skill level up requirements for Ultimate Skills to allow leveling every 3rd level.
- Added difficulty details for reduced battle reward gold (capped at 75%)
- Added difficulty details for roaming heroes and Mobile Attackers Yes/No
- Modified hold position order for troops to include a stop command when set to true
- Fixed bug related to sieging enemy castles and teleportation bug after declining siege
- Enhanced Town Portal art effects
- Removed button borders from Skill icons on Hero selection screen
- Reworked controls on item chests to prevent looping and unnecessary animations.
- Increased chance of spawning “Misc” locations like Shrines and Graveyards on the Map.
- Improved Spark Shard and Scorpion Tail Totem to cost +50 gold and provide +1 Wisdom.
- Improved Deep Freeze Trident and Lava Dagger to cost +50 gold and grant +1 Spell Power.
- Reduced Heavy Shots ability’s damage buff and range penalty.
- Fixed text for the number of enemies to vanquish in quest descriptions on Act 2+.
- Addressed corner case bug of AI momentarily walking out of bounds in rare situations in battle.
- Improved Lore section with an updated layout and new section for “extra details”.
- Added indentation and page numbers for improved readability in the Story section.
- Highlighted Lore button in blue for unvisited saves.
- Expanded loading texts for more variety.
- Reduced enemy hero health and per act difficulty health bonus. For enemy armies it remains the same.
- Updated art for Nature’s Blessing.
- Improved enemy melee hero AI to prioritize approaching fliers for skill usage.
- Enhanced enemy hero AI for Templar, Hunter, and Marauder to utilize appropriate spells against fliers.
- Triggered Turtle Strength achievement upon entering battle instead of approaching castle.
- Reduced cost of Tower 2, Hot Pitch, and Fire Arrows castle upgrades to 50 gold.
- Expanded the spell Firewall’s area of effect with leveling.
- Improved Bear Traps ability with longer duration, no replacement of old traps, and enhanced visuals.
- Updated layout and readability of Hero skill descriptions on the Hero selection screen again.
- Fixed Frost Missile spell art on the menu screen.
- Reworked all AOE spells, including Meteor, Lava Missile, Bear Traps, Hurricane, Shadow Bolt, Decay, and more. And added UI placement graphic after being cast as well for a moment from friendly or enemy to really highlight the area.
- New tile set introduced Haunted Meadow.
- New music tracks for the main menu, the Haunted Meadow tile set, and the Hellscape tile set.
- Doubled mana regeneration rate for enemy heroes and restricted spell usage unless a decent amount of mana is available.
- Ensured enemy heroes use their proper skill levels for spells and abilities.
- Moved the GUI text up to the proper position for Spells that are being cast by flying heroes.
- Fixed tile set sometimes picking the same one two Acts in a row, also now it will choose not either of the two tile sets before it.
- Updated Dark Ritual Spell effect.
- Enemy heroes now pause from advancing for around 5 second at begin of battle. So their troops will go ahead and defend them better.
- Added the Armory to your castle’s upgrades to add health all non-hero armies. It can be leveled infinitely but it’s cost gets very steep. Has a unique icon per faction.
- Fixed castles being spawned too close together. now they will always spawn on the furthest available Map chunk with 3×3 open locations.
- Fixed the amount of XP from any enemy hero fights including *final* boss fights.
- Allow increase XP even more from *final* battles.
- “Demon Mask” buff on enemy heroes after the final act only permit them to go up to half health and mana when when felled (Sir Roland / Aldruin go to full health and mana).
- Fixed incorrect sizing of AOE placement UI for Spear Wall.
- Added extra text per hero text prompt for defeating Aldruin or Sir Roland.
- Lowered enemy hero health on levels beyond the final level back down a bit.
- Fixed only play sound from a well on the Map if you gain mana.
- Added random for enemy hero wait before entering battle between 3.5 – 7 seconds.
- Decreased gold from chests, gold from battles slightly, orb of divination and charm bonuses.
- Set minimum unit width to 0.75 up from 0.4 this makes the biggest unit group = 64 units. This change is nice as it increases performances, decreases AOE effectiveness and visually looks better as Crabs etc. looks jammed up.
- Improved damage of blinding bolt and lowered damage of frost missile spells.
- Update loading screen to say “generating world”.
- Reduced unique item cost again to 550 gold from 800 gold. Still messing with the 1% unique item cost and this should fit better so it doesn’t feel like a burden to get and still paying for its worth.
- Rework of hero’s attributes tooltips to provide a lot more details, including chance to critical, health added, morale buff chance to proc, and more.
- Death Scarab now also adds +1 Wisdom.
- Adjusted dodge amount from Falcon Hood slightly up and Butterfly Glaive slightly down.
- Fixed spending multiple skill points too quickly on skills or attributes when multiple available to spend.
- Update spell descriptions a bit.
- Fixed attribute text to permanently turn green from visiting Map locations that increase an attribute.
- Fixed plural error with 1 skeleton(s).
- Fixed again sound effects from Dragon Bracer, and visiting a well on the Map.
- 3 new sound effects for Thunderhawks.
- 3 new sound effects for Gargoyles.
- Add back tail effect to stables particle effect.
- Removed double mana regeneration rate for enemy heroes, as they already get + 10 Wisdom from “death mask” buff in Act 5+ at enemy castles.
- Made font smaller for details on bottom on load screen.
- For enemy heroes all their attributes are increased the same amount instead of picking randomly different ones. This makes enemy heroes more well rounded. Trying to apply chance in the right areas, as it was surprising to see enemy hero with very high Spell Power or Attack, considering the player doesn’t get the opportunity to read their opponents specific attributes ahead of time. Ex. a level 10 enemy hero now will have 2 points in Attack, Morale, Defence, etc. (not counting +10 Wisdom and +15 Defence from the ‘demon mask’ buff applied to enemy heroes at castles in Act 5+). Formerly a level 10 enemy hero could technically have 10 Spell Power and 1 of all other attributes, although unlikely.
- Made celestial bow explosion sound louder.
- In hero ‘extra details’ save biggest hit, chests opened.
- In hero ‘extra details’ fixed number of enemies stunned.
- Make all hero ‘foil’ effects particles effect occur in 3d space.
- Fiery Weapons, Icy Weapons, Poison Weapons particle effects updated.
- Fixed forests and the trees in them (on the Battle Map), to be spaced out properly.
- Adjusted troop placement positions for start of battles.
- Updated jungle tileset to be less busy and use mostly a plain grass tile.
- Gargoyle unit rework to have less range, more damage, and cost more. this also impacts the Gargoyle hero except for the cost part.
- Gargoyle and Zypher new unique heart health indicator graphics, as they don’t have human-type hearts.
- Added pathfinding ability to treants. As they are themselves trees it shouldn’t be an issue for them to move through forests.
- Rounded range unit attribute to 2 decimal point in unit attributes.
- For items on screen don’t show if there is exactly 1 only show text if there is 2+ quantity.
- Removed unique items from being picked for the first 3 spawned at begin of game for the +3 items embark bonus.
- Reduced the number of Multi-Shots shots.
- Some new sounds and some volumes adjusted.
- Lowered gold from chests slightly.
- Lowered xp gained from battles to account for getting XP from hero battles now.
- Reduced gold per act at castle fights slightly.
- Scaled up enemy hero health more on Acts5+ with Pow(). The game should be very difficult if in Act 5+, and extremely difficult if closing in on an hour playtime or Act 10. Still adjusting things but this build feels challenging.
- Nerf to Dragon Bracer now can only summon at most 1 unit, and cannot summon units before Act 3.
- Nerf to Circling Orb of Wrath with a chance on spell cast to initially activate, better balanced damage.
- Added sound effect circling orb of wrath spawn.
- Hard cap how much value an enemy hero can subtract from enemy army compositions (50% of total value). Less likely to see lonely enemy heroes with barely an army.
- The player now starts with ranged troops OR melee troops to compliment their hero.
- Turned on max detection range for friendly troops (this makes armies instantly move forward so the player must be prepared to issue a Hold Position command).
- Rebalanced maximum health and damage for all heroes.
- Added diminishing returns and very slightly lowered amount of health from Defence.
- Increased cooldown for troops activating Shadow Amulet, but increased duration per amulet.
- Lowered damage Charged Shot slightly.
- Snipe damage reworked (same as charged shot but gains from Attack instead of Spell Power), and stun added.
Get ready for the ultimate Sky Is Arrows update! Version 10.0 brings new bosses, enhanced graphics, additional hero details, improved controls, and more. Update today and experience the thrill of the latest adventures!
See the details on all 20 items included in the Sky Is Arrows – Celestial Bow Item Chest the companion release to version 10.0.
Sky Is Arrows
A Real-Time Strategy Adventure Survival Game!
Status | Released |
Publisher | |
Author | 2000Damage |
Genre | Strategy |
Tags | Action-Adventure, Fantasy, Medieval, Procedural Generation, Real time strategy, Roguelike |
Languages | English |
More posts
- Update: What's Next? & PricingAug 22, 2022
- Updated to v1.2Dec 17, 2017
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